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World of Mac
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World_Of_Mac_1994.iso
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Interesting demo's
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DoomsDay 2000 Demo
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1991-07-04
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Commands
Detailed descriptions of the available commands are provide hereafter.
The format is a follows:
keyword keyboard command sequence {action}
command description
"keyword" is the name of the command, and is the text (or a close variant of
the text) that appears on buttons and in command lists.
"keyboard command sequence" identifies the keystrokes that are issued from the
keyboard to invoke the command.
"{action}" is present in a description if the command takes one or more units
of game time.
"command description" provides an explanation of the purpose of the command.
activate
A <item> {action}
Attempt to turn-on the specified item. From the keyboard, issuing
"-" as <item> indicates the current weapon, or the reserve if no
currently wielded weapon.
attack
a <direction> {action}
Perform a hand-to-hand attack on the creature or structure in the
adjacent space specified by <direction>, using the wielded weapon,
or barehanded if no weapon has been wielded. A hand-to-hand
attack on a creature can also be performed by simply attempting to
move into its location.
CANCEL
CLEAR (Control-z, ESC, Command-.)
Use this command to cancel another command that has not yet been
completely entered.
charge | load
C <item> {action}
Charge/load the specified item; energy weapons are "charged" and
projectile weapons are "loaded". From the keyboard, issuing "-"
as <item> specifies the wielded weapon, or reserve if no currently
wielded weapon.
<TAB> C <direction> {action}
Load / charge an object located in the specified adjacent
location.
close
c <direction> {action}
Close the object located in the specified adjacent location.
<TAB> c <item> {action}
Close an inventory item.
deactivate
D <item> {action}
Attempt to turn-off the specified item. From the keyboard,
issuing "-" as <item> specifies the wielded weapon, or reserve
if no currently wielded weapon.
disable
<TAB> d <direction> <item> {action}
Attempt to disable a trapped container or floor section in the
specified adjacent location, using a selected tool.
<TAB> D <item> <item> {action}
Attempt to disable a trapped inventory item, using a selected tool.
drink
q <item> {action}
Drink from the specified item.
drop
d [quantity] <item> {action}
Drop one or more units of the specified item. From the keyboard,
issuing "-" as <item> specifies the wielded weapon, or reserve if
no currently wielded weapon. A quantity can be optionally
specified in response to a prompt or in the "Item quantity" field
in the INVENTORY window. Omitting the quantity field defaults to
all of the specified item.
eat
e <item> {action}
Eat one unit of the specified item.
empty
<TAB> e <item> <direction> {action}
Empty the specified container item into the indicated adjacent
location.
examine
E <item> {action}
Examine the specified item for something of interest. From the
keyboard, issuing "-" as <item> specifies the wielded weapon, or
reserve if no currently wielded weapon. This is the same as the
INSPECT command for inspecting inventory equipment.
exchange weapons
x (Keypad ,)
Make the currently wielded weapon be held in reserve, and make the
current reserve item be the new wielded weapon. If there is no
current reserve, then there will be no new wielded weapon. If
there is no currently wielded weapon, then there will be no new
reserved item. Note that this command is not an action.
fill
<TAB> f <item> <direction> {action}
Fill the specified container item from an adjacent reservoir of
some sort.
fire
f <direction> {action}
Shoot the currently wielded weapon in the specified direction.
fix
F <direction> <item> {action}
Attempt to repair an object in the specified adjacent location
using a selected tool.
<TAB> F <item> {action}
Attempt to repair the specified inventory item, using a selected
tool.
get
g {action}
Pickup all items in the currently occupied location. If the item
in the current location is an opened container, then an inquiry is
made as to whether to pickup the container or to instead fetch
items from inside the container.
G [quantity] <item> {action}
Get an item from the opened container in the currently occupied
location. A quantity can be optionally specified.
get inventory
<TAB> g [quantity] <item> {action}
Get an object out of an opened inventory container. A quantity
can be optionally specified.
health
/
Show current status/health, wielded weapon, and current reserve,
if the STATUS window is not currently visible.
Help
? (HELP)
Display the entire help text, a page at a time, permitting forward
and backward browsing.
here
SPACE {action}
Wait one game time unit in the current location.
inspect
i <direction> {action}
Carefully inspect an adjacent location, object, or creature.
Detailed information may be given; repeated use may reveal
additional information - then again, maybe not.
i <item> {action}
Carefully inspect an inventory object. Detailed information may
be given; repeated use may reveal additional information - then
again, maybe not.
jump
<TAB> j <direction> {action}
Attempt to jump over the specified adjacent location.
look
<TAB> l <direction>
Look in the specified direction for something of interest; e.g.
objects, enemies, or known traps. This is very cursory in nature,
and thus will not provide detailed information. Note that this
command is NOT an action. Use the INSPECT command for a thorough
examination of an adjacent location, object, or creature.
name
<TAB> n <direction>
Give a name to an adjacent friendly creature.
<TAB> N <item>
Give a name to a "strange device" until its actual name is
discovered.
open
o <direction> {action}
Open the object in the indicated adjacent location.
<TAB> o <item> {action}
Open an inventory item.
put | toss
T [quantity] <item> <direction> {action}
Gently toss/place one or more of an item into an adjacent
location.
<TAB> T [qty] <item><item> {action}
Toss/place one or more of an item into an inventory container.
put inventory
<TAB> T [quantity] <item> <item> {action}
Place one or more of an item into an inventory container.
reload
r (Keypad -) {action}
Reload the currently wielded weapon.
remove
R <item> {action}
Take off the specified item. For keyboard use, if "-" is
specified for <item>, then remove the armor item (e.g. jacket)
that is currently being worn. Use WEAR to put it on again.
reserve
<TAB> r <item> {action}
Make the specified item be the reserved weapon, where <item> may
actually be a collection of items; e.g. a dozen rocks. For
keyboard use, specifying "-" as <item> results in not reserving
any weapon at all.
<TAB> r - {action}
Stop reserving any items.
rest
p {action}
Pause to rest until all hit points have been restored. "Awakening"
happens when fully healed, if attacked, an enemy moves from an
unexplored to an explored area, or something "threatening" occurs.
Resting to heal may not be permitted in certain special instances;
for example, when you are poisoned.
P {action}
Attempt to sleep until all hit points have been restored.
"Awakening" will occur when fully healed or if attacked.
There are special instances where resting is not permitted.
SPACE (Keypad 5) {action}
Wait in the current location for one unit of time.
search
s {action}
Carefully examine the current location, and all adjacent spaces,
for something unusual; the more times you issue this command, the
more intensive the search.
S
Enable or disable automatic searching. While this feature is
enabled, search each movement step. Thus movement is twice as
slow as normal, with each step taking two time units rather than
one; note that this style of searching is not as thorough as
repeatedly issuing SEARCH in each new location, however it can be
used while walking or running to briefly search along the way.
shove
<TAB> s <direction> {action}
Shove/push in the specified direction.
show scoreboard
<TAB> S
Display the content of the Scoreboard file.
throw
t <item> <direction> {action}
Throw one unit of the selected item as far as possible in the
specified direction. Fragile items may be damaged. For keyboard
use, issue "-" for the currently wielded weapon.
<TAB> t <item> <direction> <distance> {action}
Throw one unit of the selected item in the specified direction
for an approximate distance. Fragile items may be damaged. For
keyboard use, issue "-" to throw the currently wielded weapon.
toggle option
I
Reveal or hide the inventory window.
S
When enabled, a search is made each movement step and this takes
an extra action; thus movement with auto-search is twice as slow
as normal movement. This is also not as thorough as repeatedly
issuing the SEARCH command to search in each new location. This
enables you to make a cursory search while walking or running.
z a
Toggle auto-take; when enabled, automatically pickup stuff that is
in the location occupied by your character.
z i
Toggle ignore-objects on and off; ignore objects, or notice objects
(by stopping when they are encountered) while running.
z v
Toggle verbosity on and off; provide brief or verbose text
descriptions.
unload
<TAB> u <item> {action}
Unload the specified inventory item. For keyboard use, if "-" is
specified for <item>, unload the wielded weapon, or the reserve
item if no currently wielded weapon.
version
v
Show DoomsDay 2000™ version information.
wear
W <item> {action}
Put on the specified item. For keyboard use, specifying "-"
instead of an item results in taking off the currently worn armor
item. Use REMOVE to take an item off again.
wield
w <item> {action}
Wield the specified item as the current weapon, where <item> may
actually be a collection of items; e.g. a dozen rocks. For
keyboard use, specifying "-" as <item> results in not wielding
any weapon at all; i.e. you are now barehanded.
w - {action}
Stop wielding any items; i.e. you are now barehanded.
write
<TAB> w <direction> <item> <message> {action}
Write a message in or on the specified location with a specified
inventory item. To erase a message, do not provide any text in
response to the <message> prompt.
<TAB> W <item> <item> <message> {action}
Write a message on the specified inventory item, using a second
inventory item. To erase a message, do not provide any text in
response to the <message> prompt.